I want to be among the first.
Pick a city. Visit it. Get a HUD; swear; the rest happens in-world. The ledger above is what remembers you.
Three Home Stones have been raised; the ledger is nearly blank. The first caravans, the first oaths, the first quarrels are still unwritten — and the founders write them.
In-world, you carry a HUD that speaks for you — declaring caste, swearing a Home Stone, carrying coin and cargo.
Trade, raid, train, govern, swear and forswear. Everything you do is a request your HUD sends to the city.
Wallets, rosters, treasuries, and the chronicle are visible. What you do becomes signal — debts others can call, contracts to broker, marks to hunt, rivals to settle. The record is how the next scene starts finding you.
The first cities set the tone of Gor. Raise a sim, fit the first HUDs, and your deeds open this board.
Pick a city. Visit it. Get a HUD; swear; the rest happens in-world. The ledger above is what remembers you.
Stand up a sim server. Fit your citizens with HUDs. Your city joins the ledger above and writes its own first row.
Five tiers, from Calm to Embattled. Each sim's tier is computed from its recent deeds, not declared by its operator.
The public board runs one hour behind the world. We hold the chronicle back so the page can never be used for in-RP price discovery or troop-watching — by the time you read a deed here, it has already settled in-world.
A 0-100 activity score per sim. Higher means more deeds per hour — trade, training, contests, raids, swearing. A high pulse is not a value judgement; a quiet city can be a sworn one.
Some sims - mercenary companies, merchant leagues - publish only their pulse and conflict. Their interior roster, treasury, and chronicle are private to those sworn to them. The world sees the silhouette, not the ledger.